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Several players build in one shared world, each in their own game.

Version 0.2.5 · Windows and Steam · source available (PolyForm Noncommercial) · unofficial · Last updated 2026-10-23

FeverLink3 is in beta: keep backups of the saves you play with.

Quick start · Download · Playing guide · FAQ · Status · Changelog · Source on GitHub

A road drawn on the host appears on the second game: at game speed x1 after 1.4 s, at x4 after 0.8 s, in real time

Real time: the road stands on both games 1.4 s after the click at game speed x1 (normal) and 0.8 s at x4 (two games on one PC, a grown save with 6,393 inhabitants). The wait is a safety margin: every game builds at the same game step. In the beta, stability comes first.

What you get

The interface

A coloured icon in the game’s bottom bar shows the session at a glance: white (no session), yellow (waiting), green (in sync), red (needs attention). Click it for the details.

The FeverLink3 window: pop-up, host and join, players, sync, chat, host tools and bug report

Quick start

  1. Download FeverLink3-0.2.5.zip from GitHub Releases or Nexus Mods and extract it.
  2. Close the game. In Steam, right-click Transport Fever 3 → Manage → Browse local files.
  3. Copy winhttp.dll and the mods folder into that folder (merge the folders when Windows asks).
  4. Start the game from Steam, and turn on FeverLink3 Multiplayer in the mod list when you start or load a game.
  5. Host: click the FeverLink3 icon in the bottom bar → Host a game → Copy code and send it to your friend → Start the session when they appear. Join: open the FeverLink3 window, paste the code (Ctrl+V) and press Join. Only join people you trust.

Every player installs FeverLink3 and needs the same game version. After this first install, updates arrive automatically. More in the playing guide.

Uninstall: close the game and delete winhttp.dll and the folder mods\release\feverlink3 from the game’s folder.

Download

The newest version is always at github.com/AZalshehri7/FeverLink3/releases/latest. Each release has one zip, its .sha256 file and a manifest.json, so you can check what you downloaded: see Security for players. The files are not code-signed yet (planned for 1.0.0), so Windows or your antivirus may warn about the new file.

More

Credits

FeverLink3 builds on what earlier Transport Fever multiplayer projects found and documented; their licences are in THIRD_PARTY_NOTICES.md. It uses the game’s official scripting API as described in the Transport Fever 3 modding wiki and the TF3 docs.

Contact

Bugs and requests: GitHub issues (use Report a problem in the game to make the zip). Discord: azalshehri.

Licence

PolyForm Noncommercial 1.0.0: free to use, study, change and share for noncommercial purposes. For commercial use, ask on Discord.

FeverLink3 is an unofficial fan project for Transport Fever 3 (Windows, Steam). It is not affiliated with or endorsed by Urban Games or Paradox Interactive.